AI Insights · Timothy · October 2021
Top 5 High Fantasy Games in South Africa Q3 2021
Explore the performance of the top 5 high fantasy games on a unified platform in South Africa during Q3 2021, highlighting trends in weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the high fantasy game category saw varied performance across the top 5 applications in South Africa, according to data from Sensor Tower. Here's an overview of each game's trends in weekly downloads, revenue, and active users.
Evony experienced fluctuating weekly revenue, starting at around $18.3K and peaking at $24.9K towards the end of September. Weekly downloads also showed significant activity, with a high of 21.3K in mid-July, although they tapered off to around 9.5K by the end of September. Weekly active users saw a decline from 46.7K in early July to about 27.9K by the end of the quarter.
Lords Mobile: Last Rise of Qin had a stable revenue stream, with a notable peak of approximately $17.7K at the end of August. Weekly downloads varied, starting at 9.1K and gradually declining to around 4.5K by the end of September. The game maintained a relatively consistent number of weekly active users, fluctuating between 25.6K and 22K throughout the quarter.
Shadow Fight 3 - RPG Fighting showed modest revenue, peaking at $792 in late June and maintaining figures around $500 for most weeks. Weekly downloads hovered around 3K to 4K, while active users remained stable, averaging around 24K to 26K over the quarter.
Coin Master saw substantial revenue, reaching as high as $139K in early August. Weekly downloads were relatively low, peaking at 5.2K in late June and dropping to around 3K by the end of September. Weekly active users were consistently high, averaging between 29K and 34.7K.
Clash of Clans had a significant revenue spike in early August at $195.7K, with another notable peak at $133.1K at the end of August. Weekly downloads were steady, ranging from 2.5K to 4.5K. The game also maintained a robust number of active users, fluctuating between 164K and 189K throughout the quarter.
These insights underline the varying performance and engagement levels of high fantasy games in South Africa. For more detailed information and further insights, visit Sensor Tower.